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Oculus Rift S

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Product information

Key specs

Refresh rate
80 Hz
Field of view (degrees)
115 °
Controller included
Yes
Built-in screen
Yes
Built-in speakers
Yes

Pros and cons

According to our VR headset expert
  • Thanks to the inside-out tracking, you don't need external sensors for the accurate registration of your movements.
  • The Passthrough+ technology shows you the real world when you have the Rift S on your head.
  • Thanks to the adjustable headband, the Rift S has a more comfortable fit than the original Oculus Rift.
  • To use the Rift S, you have to log in with a Facebook account on the VR headset.
  • With the 1280x1440 resolution per eye, you have a less sharp image than with the HTC Vive Pro.
Product Expert VR headsets

Description

The Oculus Rift S is the successor to the original Oculus Rift. This new VR headset has inside-out tracking, so you'll no longer need external sensors. This means you'll have more freedom of movement while wearing the headset, and it provides you with more accurate tracking. You don't have to configure the Oculus Rift first. Simply unpack the Rift S and connect it to a computer or laptop, and you can start using the device right away. In addition, you'll be able to see the real world while wearing the headset thanks to the Passthrough+ technology. That way, you won't accidentally bump into anything.

System requirements
To use the Oculus Rift S, the following system requirements are recommended for your computer:
Video card: NVIDIA GTX 1060 / AMD Radeon RX 580
Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX 4350
RAM: 8GB
Operating system: Windows 10
Connectors: USB 3.0, DisplayPort 1.2 / Mini DisplayPort (doesn't work via HDMI)

The Oculus Rift S is the successor to the original Oculus Rift. This new VR headset has inside-out tracking, so you'll no longer need external sensors. This means you'll have more freedom of movement while wearing the headset, and it provides you with more accurate tracking. You don't have to configure the Oculus Rift first. Simply unpack the Rift S and connect it to a computer or laptop, and you can start using the device right away. In addition, you'll be able to see the real world while wearing the headset thanks to the Passthrough+ technology. That way, you won't accidentally bump into anything.

System requirements
To use the Oculus Rift S, the following system requirements are recommended for your computer:
Video card: NVIDIA GTX 1060 / AMD Radeon RX 580
Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX 4350
RAM: 8GB
Operating system: Windows 10
Connectors: USB 3.0, DisplayPort 1.2 / Mini DisplayPort (doesn't work via HDMI)

Tips for using this product

Read our tips and find out all about how to set up your product and use it the right way.

This is what you get

  • Manual (989.42 KB)
  • 2 controllers
  • 2x AA batter
  • Mini DisplayPort to DisplayPort adapter

This is what you get

  • Manual (989.42 KB)
  • 2 controllers
  • 2x AA batter
  • Mini DisplayPort to DisplayPort adapter

Key specs

Refresh rate
80 Hz
Field of view (degrees)
115 °
Controller included
Yes
Built-in screen
Yes
Built-in speakers
Yes

Reviews

Rating

207 reviews with 5 stars

345 reviews with 4 stars

28 reviews with 3 stars

2 reviews with 2 stars

1 reviews with 1 star

Rating per section

Sound quality
7,1
User friendliness
9,2
Image quality
8,6
Options
8,4

Customer images

Most helpful reviews

8,8/10

Goosebumps as usual when I had the CV1, only now more intens

  • Inside tracking works great
  • Improved screen door effect reduction and less god-ray effect
  • Controllers work great
  • Sound from the HMD is very bad, BT headphones or earplugs recommended

Tried out on the Oculus standpoint P-Max. Wanted to explicitly use the Rift-S because of quality compared to the Quest. And I'm referring to the render quality and sharpness, since with the PC you can supersample, so you can get a razor-sharp image forward, but it does require considerable GPU power.
(Have 2080Ti myself)

The inside tracking compared to the old CV1 tracking sensors is 1 to 1. I didn't notice any difference, the 360 tracking capability on the old CV1 was not possible unless you bought a 3rd or even 4th sensor for behind you.
The helmet fits perfectly, even for glasses wearers like me.
The quality of the sharpness has improved slightly and is comparable to the HTC vive Pro.
But to see the Rift S as a version 2.0, it certainly isn't. More a 1.5 version as successor. It's a shame that after 3 years when the CV1 came out they are still at the old number of Hz 80-90Hz, the FoV is still 110 degrees and no more and the resolution has only gotten a minor upgrade.

In contrast, the Valve Index, Valve's new flagship product, is doing much better, but so is the price. 1079 euros compared to the 450 euros of Oculus.
Unfortunately the Vavle Index is for the real power pc game users among us. Recommended a GTX2080 and i7 of the 7 or 8th generation was recommended according to inside users.
So you see, if you really want to have top of the line HMDs, the video card will also have to be able to control considerable power.

Think for the real "Ready Player One" effect...we'll have to wait at least another 10-15 years if the investors keep working and upgrading it, as well as the GPU makers like Nvidia and AMD.

But in conclusion: If you have never owned a VR helmet and you do have a nice power PC (i5-4xxx + 1060Gpu and above), the Rift S will amaze you what "next-level gaming" actually contains. .

If you already have a CV1, I would skip this one.

  • Daniel navarro
  • 13 May 2019
  • Automatically translated from Dutch
10/10

Awesome!

  • No tracking units needed
  • Long cable
  • Price

What a device. For a long time I doubted whether I should get into VR. Not a second of regret. The nice thing about the S is that no base stations on the wall are needed. We can therefore use it on 3 PCs. That's ideal. The results are also excellent on my daughter's GTX 980. We also have a 1070 and a 1070+. both excellent,
VR is a wonderful experience in itself. You have to experience it, no one can tell you. And the games are much more mature than expected. Every day we discover something new. Here at home, the VR glasses are in daily use by all family members.
And that for the price of a PS4. What an experience!
No negative effects whatsoever and the glasses are also used for long sessions. No problem with the cable.
Would recommend to anyone with a good gaming computer. If you don't have that, take the Quest.

  • J.g. hoekstra
  • 28 May 2019
  • Automatically translated from Dutch
9,6/10

The product is excellent and works according to accessories

  • The oculus is already set up on many games
  • Easy to clean up
  • No sensors to place
  • The cushions are not removable (so you can't wash them)

I've had the headset for 1 week now, and have spent about 30 hours in it. It is not boring and you have enough games for the VR. I mainly played beat saber myself, but games like Assetto Corsa and Eurotruck simulator also work excellently. I solved the problem of the cable going over the shoulder with a Velcro strap, which is attached to the back pillow. The cable now runs over your back and you are no longer bothered by it.

  • Jurgen corbet
  • 27 May 2019
  • Automatically translated from Dutch

Ombudsman for Insurance

  • de Meeûssquare 35
  • 1000 Brussels
02 547 58 71

Insure your VR headset

You can choose one of the ERGO Insurance policies below in your shopping cart. The insurance can be canceled every year, with the right to a refund of the overpaid premium.
These insurances are governed by Belgian law. ERGO is a German insurer. If you have a complaint, you can contact the or our customer service.
Oculus Rift S

Coverage

  • Fall and impact damage
  • Manufacturing errors outside the warranty
  • Theft
  • Water damage

What isn't covered?

  • Damage caused by gross negligence isn't covered
  • Damage that doesn't affect the product functioning (such as dents) isn't covered

ERGO Product insurance

  • 3-year advance payment (12,00 per year) 35,99 one-time payment
  • 5-year advance payment (11,80 per year) 59,00 one-time payment

Deductible

In case of damage, a deductible of 10% (repair) or 10% (theft) applies

Specifications

Product

Product number
828923
Manufacturer code
301-00178-01
Brand
Oculus VR
Warranty
2 years
Processing of your defect
Via Coolblue

VR gear properties

Suitable for computers
Yes
Functioning independently
No
Screen type
LCD
Resolution width
1280 pixels
Resolution height
1440 pixels
Refresh rate
80 Hz
Field of view (degrees)
115 °
Adjustable lenses
Yes
Built-in speakers
Yes
Saving function
No

VR gear tracking

Rotational tracking
Yes
Positional tracking
Yes
Room-scale tracking
Yes
Six Degrees of Freedom (6 DoF)
No

Controller properties

Controller included
Yes
Number of controllers included
2
Motion controls
Yes
Haptic feedback
Yes

Carrying comfort

Suitable for people who wear glasses
Yes
Eye cushions
Yes
Replaceable eye cushions
Yes
Headband
Yes

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